Showing posts with label Action. Show all posts
Showing posts with label Action. Show all posts

Monday, October 27, 2008

Call of Duty: World at War

Call of Duty: World at War

Call of Duty is back, redefining war like you’ve never experienced before. Building on the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War immerses players into the most gritty and chaotic WWII combat ever experienced. Players band together to survive the most harrowing and climactic battles that led to the demise of the Axis powers on the European and Pacific fronts. The title offers an uncensored experience with unique enemies and combat variety, including Kamikaze fighters, ambush attacks, Banzai charges and cunning cover tactics, as well as explosive on-screen action through the all new four-player cooperative campaign. The addictive competitive multiplayer has also been enhanced with new infantry and vehicle-based action, a higher level cap, more weapons, and a host of new Perks, maps and challenges.

Features:

New Enemies, Environments and Tactics: Face off against ruthless and tactically advanced enemies that will stop at nothing to defend their homelands, from swamp ambushes and tree-top snipers to fearless Kamikaze attacks. Play as a U.S. Marine and Russian conscript across a variety of Pacific and European locations against the fearless Imperial Japanese and elite German soldiers in epic adrenaline-filled infantry, vehicle and airborne missions.

Co-Op Campaign Mode, Call of Duty Style: For the first time in the franchise, Call of Duty: World at War introduces co-op play, bringing fresh meaning to “No One Fights Alone”. Campaign co-op features up to four-players online, or two-player local split-screen, allowing gamers to experience harrowing campaign missions together for greater camaraderie and tactical execution. Co-op mode incorporates innovative multiplayer components such as challenges, rankings and online stats for deeper re-playability and multiplayer experience bonuses. Co-op mode also features Competitive Co-Op that will show who is really the best player on your team.

Enhanced Multiplayer: Call of Duty: World at War continues the class-based multiplayer action the series is famous for. The addition of vehicle combat with tanks rounds out the multiplayer experience, and features such as persistent stats, player rankings, upgradeable weapons, squad-based gameplay, customizable classes and Perks, have been further enhanced.

The Call of Duty Experience: Call of Duty: World at War utilizes cutting-edge technology including highly-detailed character models, self-shadowing, environmental lighting and amazing special effects to deliver jaw-dropping visuals. Depth of field, rim-lighting and texture-streaming technology bring the adrenaline-pumping combat to life, while physics-enabled battlefields and fire that spreads through environments realistically immerses players into the harrowing and dynamic combat.

Socom U.S. Navy Seals: Confrontation

Socom U.S. Navy Seals: Confrontation

Following its success as the number one online PlayStation 2 franchise, SOCOM: U.S. Navy SEALs breaches onto the PlayStation 3 (PS3) computer entertainment system in high-definition this holiday season. SOCOM Confrontation delivers the ultimate next-generation online combat experience made possible by the power of PS3. SOCOM Confrontation focuses on online play and the global community and clans that support it. With support for Tournaments, Clan ladders, Leader Boards and more, this latest title in the multi-million unit selling franchise is exactly what SOCOM fans have been clamoring for. Additionally, players will be able to modify their appearance through facial and physical customization.

Key Features

* Intense online combat experience with up to 32 players delivered in High Definition
* Seven highly detailed maps, including the most popular SOCOM map of all time: "Crossroads"
* New engine built for PS3 with advanced physics, lighting and ballistics including penetration modeling
* Play as one of five special forces units: U.S. Navy SEALs, British S.A.S, German KSK, Spanish UOE, and the French 1er RPIMa
* Unrivaled Community Features with increased clan & ladder support
* Tournaments available at the regional, national and global levels
* Advanced player matching enables players to form teams with their friends or join an online game
* Players will be able to modify their appearance through facial and physical customization
* Integration with SOCOM.com: Stat tracking, clan management tools, My SOCOM pages and more


Wednesday, August 27, 2008

Mortal Kombat: Deadly Alliance

Mortal Kombat: Deadly Alliance

Description
MODEL- 30010VENDOR- MIDWAY FEATURES- Mortal Kombat: Deadly Alliance Mortal Kombat: Deadly Alliance enters the 21st Century with an all- new fighting system, brutal fatalities and an intense storyline that pushes the limits of the next-generation consoles. Mortal Kombat: Deadly Alliance begins the next chapter in the battle of good versus evil as two powerful sorcerers -Shang Tsung and Quan Chi - join forces to deliver unrivaled fighting action in their quest for supreme mortality.

Players engage in hand-to-hand and special-weapon combat, executing secret moves and combinations with new fatalities and deadly body blows. Lethal new warriors are added to the mix along with the return of Mortal Kombat classics- Scorpion, Rayden, Sub-Zero, and Sonya. Hyper-realistic, Mortal Kombat: Deadly Alliance features the progressive demise of opponents while utilizing three unique fighting styles for each warrior, creating unlimited fighting possibilities. *Completely NEW Fighting System. Each warrior has three unique fighting styles including hand-to-hand and deadly-weapon combat adding a whole new strategy to Mortal Kombat fighting. * Full 3D movement with extremely realistic fighting effects. Ripped clothing, bruises, sweat-dripping and blood. * Brutal Fatalities. A Mortal Kombat favorite. They're back with gruesome and bloody detail first time seen on next-generation systems. * Character-specific

Thursday, August 21, 2008

Virtua Fighter 4

Virtua Fighter 4

Description
This new version of the definitive hand-to-hand martial arts sim features fully optimized graphics designed to harness the power of the PlayStation2. Virtua Fighter 4 also delivers an extremely deep fighting system, highly tuned AI, and two new characters hungry for their place at the top. If you are new to the Virtua Fighter series, the in-depth training system will teach you the art of combat, move by move. Rewards await those who master every move, and you can expect to unlock a few secret techniques along the way.

Two new characters (Lei Fei and Vanessa Lewis) join 11 VF veterans for a grand total of 13 fighters, each with his or her own unique styles based on real martial arts. New counters and defensive moves allow players to switch up their stances and fighting styles midbout. High-polygon character models, exquisite detail, and brilliant light sourcing combine to create breathtaking visuals. You can also train a computer-controlled character through sparring and an easy-to-use rewards system, then pit your character against a friend's, or challenge the arcade mode. A new accessory system allows you to customize your character's clothing, sunglasses, hairstyles, and more.

Review: By Bert Rinderle
A bold statement, but true in every sense of the word. The Year of the Fighter has started off with a big bang with the home release of Sega's Virtua Fighter 4. With a new Mortal Kombat game on the horizon, not to mention Tekken 4 and Soul Calibur 2, fighting fans have a lot to look forward to in 2002. However, the race may already be over - VF4's competitors have a gigantic mountain to climb.

Graphically, VF4 is a masterpiece. You won't see any multi-tiered environments a la DOA or flashy effects like Soul Calibur. The Virtua Fighter series has always been grounded in reality, and the newest incarnation is the most realistic fighter yet. The characters are modelled with compelling accuracy and astounding, lifelike animation (no fireball casting here) - clothing wraps around limbs, flaps in the wind, and flows with breathtaking movement. The arenas are spectacular creations: Pai fights in an underwater aquarium with sea life swimming outside its glass walls, and Jacky battles on the roof of a skyscraper with several circling helicopters creating some amazing lighting effects. You might find sand or snow underfoot, or be knee-deep in water. You'll be in a cage surrounded by a shouting crowd. You'll see leaves softly falling, or birds overhead. These are perfect places in which to battle. Most of the arenas contain incredible animation, and although they don't really affect the gameplay, they make the fights that much more involving. Walls can be broken in some places, and ring-outs happen, but not as often as in Soul Calibur. The dreaded PS2 "jaggies" are present, but they're only noticeable if you're looking for them. The combination of realistic fighter animation and beautiful environments make VF4 the current best-looking home fighter.

As amazing as it looks, however, the gameplay of VF4 is what vaults it into Soul Calibur territory. The controls consist of three buttons: punch, kick, and guard; and the d-pad. That's it. The PS2 controller allows you to map button combinations to a single key (i.e. P+K+G = R2) if you so desire, which can make pulling off more complicated moves easier for beginners. Each character has literally hundreds of individual moves at his or her disposal; throws, reversals, rising attacks, combos, etc. There are only 13 fighters, but they are all perfectly balanced, and each is very different from the other. Lei-Fei is a Chinese monk who features several stances; Kage is a ninja who sports airborne throws; Lion uses Mantis Fist style; Wolf is a pro wrestler. Button mashing won't get you far against a VF master or the higher difficulty CPU settings. You're required to explore your fighter's capabilities, using strategy for victory. It may seem overwhelming at first, but the game's perfect control makes maneuvering your fighter second nature after a few matches. The Virtua Fighter system is deceptively simple, and as you get used to the timing of a side-step followed by a vicious counterattack, a perfect reversal of an incoming combo, and throwing, you'll discover how much attention Sega paid to it. Unlike past VF games, beginners can get the jist pretty quickly, but the artistry of the fighting engine becomes more apparent over time, and rewards the patient.

VF4 features several modes. Arcade mode pits you against all 13 fighters with progressing AI difficulty, and Vs. is for multiplayer. Pretty standard stuff, although there's nothing quite like a human vs. human VF match. Its replayability is infinite, and it works best when the two combatants are of relatively equal skill levels, making fights a match of wits as much a match of reflexes.

One new addition is Kumite Mode, a tournament of sorts. Pick a character, and fight an unending stream of CPU opponents, progressing in rank along the way. The better you do, the harder the enemies. Perform well, and you unlock customizable items like sunglasses, jewelry, and headgear. It's like a souped-up Survival Mode, and is highly addicting. You can eventually take each fighter through the entire Kumite Mode - a daunting task that will take many, many hours to complete. The higher difficulty levels are brutal, and require mastery of your character.

Training Mode is a fantastic creation. It's split into three sections, one of which allows you to practice combos to get your timing down. The second lets you practice against a CPU dummy, which can be set at several difficulty levels. You can even program the dummy to perform a specific combo to practice countering or evasive tactics. The third section contains different challenges that teach you the basics of the VF universe. This mode is highly recommended for beginners, as it teaches the skills necessary for success. It also gives you a glimpse at how deep and refined the VF engine is, like peeling back a layer to find many more underneath.

AI Mode allows you to train a "blank slate" fighter yourself, and set it lose against your friends or even in Kumite Mode. It's a novel idea, but isn't quite as compelling as the other modes. Still fun to play around with, though.

Virtua Fighter is a more involved, strategic game than, say, the Marvel vs. Capcom series. It relies on technique rather than flash, in both gameplay and visuals. It's been made more accessible for newcomers (after all, this is the first time a VF game has appeared on a non-Sega console), but still retains the complexity of previous installments. VF4 is a labor of love. In comparison to Soul Calibur, the extras and flashiness of SC are balanced out by VF's incredible fighting system and Kumite Mode. Some may argue that DOA3 is prettier, but Tecmo's series doesn't come close to the sim aspects of Virtua Fighter. Sega has drawn first blood in Year of the Fighter, and it currently sits beside Soul Calibur as the best fighting game available.

Friday, August 1, 2008

Blacksite: Area 51 - Playstation 3

Blacksite: Area 51 - Playstation 3
Description
Following on the heels of the arcade and console shooter sensations, BlackSite: Area 51 is an action packed, first person shooter experience which pits gamers against alien enemy forces using the infamous U.S. government landmark, Area 51, and the surrounding areas as the battlefield backdrop. Set in present day, players take the role of a decorated military veteran charged by the government to lead a squadron of "secret soldiers," each with his/her own specialty skill set, into the Rachel, Nevada area to fight off the invasion of unidentified enemy races. The player`s modern-day emotions and fears are driven into a world charged with grave responsibility affecting lives hanging in the balance and eventually finding himself torn between his professional orders and his own ethical standards. In the end, only the actions of the player and his squad can shape the outcome of BlackSite: Area 51 during this potentially pivotal moment in history.

Soul Calibur IV

Soul Calibur IV
Description
Set to finally reveal the origins of this ongoing story, Soul Calibur IV features new and familiar faces from across the galaxy, seeking rival swords for vengeance, honor and salvation. Shown in amazing 720p HD graphics, new and classic characters fight in a revamped battle system to revolutionize the fighting game genre. From character customization to online battles, the features of Soul Calibur IV help propel this venerable franchise into the next generation of gaming. Sith Lord Darth Vader appears exclusively on the Playstation 3 system. Story - Uncover each character's story line as you battle to reveal their motives Arcade - Take on the challenge in battle after battle in this classic arcade mode Tower of Lost Souls - Fight in special battles to challenge your fighting skills and customizing skills in order to reap the rewards Training - Practice your skills to earn your place as the ultimate weapon master Character creation - Create a character unlike any other, with custom looks and items influencing their skills and abilities, which will affect the outcome of your impending battles Museum View - movies, backgrounds and art that you have unlocked Standard VS - Battle one on one in this classic match up for ultimate bragging rights Special VS - Take your customized SC character or newly created character into the world arena and prove if your creation is the best in the world Online Battles - Multiple online versus modes and ranking styles will allow fans to test their fighting and management skills

Grand Theft Auto IV

Grand Theft Auto IV
Just when you think you have Rockstar Games and their legendary Grand Theft Auto series figured out, they pitch you one heck of a curve. Speaking as a guy who spent so much time running amok in Vice City and San Andreas that I practically had to file tax returns there, I have been consistently surprised by the depth of play in GTA IV. Yes, it's true that the character modeling and some of the action moves are a little choppy, but most of the game looks great. Far more interesting, however, is the fact that this is not a video game per se - it borders on an interactive movie. The crime and violence in fuzzy-lit, pastel colored Vice City is practically cartoonish compared to the gritty reality of life in Liberty City in GTA IV. You're not just a thug with a bat trying to decide which car to lift, you're an immigrant with plenty of emotional baggage, forced into a series of moral quandries the outcomes of which carry implications throughout the entire game. Things you do even turn up later on the in-game radio stations!

Every generation of game console, some game is proclaimed the next coming, be it of graphics, or gameplay, or some other measurable category. GTA IV is different. You can wallow in the muck of street violence and prostitution as always, but there's a deeper moral play going on that feels unlike anything else I've encountered not only in GTA, but in video games in general. Rockstar Games may have finally located that most ephemeral of experiences - one equal parts game and cinema, without belonging entirely to either. It's going to be interesting to see how many critics and politicians seize on only the overt, adult content, without grasping how far more creative and artistic this "game" is than your average deadening FPS or racing game. Rockstar Games is to be commended for what truly deserves to be called "genius."

Metal Gear Solid 4

Metal Gear Solid 4
well picked this up earlier today, and have not being able to put it down!! i am a huge MGS fan so i know alot about these games and you can trust me when i say this one is by FAR! the best!!
everything from the game play, wicked baddies, the sound effects and graphics (amazing at 720p - not 1080p)! breath taking, heart pumping cut scenes that REALLY make you think that you are inside a movie! MGS has always been very theatrical , but with how advanced this game is visually you almost can believe you are directing your own action movie! Hideo and his bois at Konami have out done themselves again!
Same voice cast holds up fantastic again, MGS has always had a great english voice cast (i dont care what anyone says)! David Hayter adds a few years to his voice which suits Old Snake very well!! Didnt have to wait very long for Snake to say my fav MGS line thats in all games, "Metal Gear..?"
All the new gadets in this game are fantastic, Drebin's shop is a handy welcome to the series, taking a leaf outta Resi4 with collecting weapons and other pieces of gear to buy new imp weapons and ammo!! Great touch!
will not spoil plot details or anything coz if your like me and you play this for the story side too you will no doubt be on the edge of your seat with a great story! action packed cut scenes to get the blood pumpin as you get thrust into the heat of some very big Skirmishes!
i dont see or can beilieve this game can have any haters!! it is a must for both old time fans to one of the greatest games ever made! and for new fans lookin to get into the series!!
No doubt, 'Metal Gear Solid: Guns of the Patriots' is, the Game of the Year!!! so do yourself a favour and buy MGS4 NOW!!! ( back to the game for me XD )

Saturday, July 19, 2008

-PC Game: - The Orange Box

The Orange Box
One of the three games in Valve's "Orange Box" package, Team Fortress 2 is a long-awaited sequel (announced in 1998) to the original "Team Fortress Classic" mod for Half-Life 1. Despite the abhorrently long delay, this game is worth every second of development.

Team Fortress was one of the first big games to use classes, each with their own weapons and specialty. Following either a Capture The Flag or a Control Point objective type, players combined the unique abilities of each class to capture their objectives. TF2 has kept this basic premise, and added a wicked, madcap sense of humor and colorful stylistic choices to it.

There are 9 classes in the game each given their own weapons (including a unique melee weapon), abilities, and personalities. First is the scout, who is the fast character who is meant to rush in, get the flag, and get out. In TF2, the Scout has a smart mouth and constantly wisecracks as he downs foes with one of his three weapons - a shotgun, a pistol, and an aluminum bat. The Soldier is next - a grunt armed with a rocket launcher, a shotgun, a shovel, and a military drawl. The soldier can "rocket jump" by firing at his feet, which injures him but launches him far upwards. The Pyro is armed, as one might guess, with a flamethrower (as well as a shotgun and a fire axe) and is the game's least comprehensible character - muffled as he is by his flame-retardant suit and mask. The Pyro is meant to ambush characters, due to the flamethrower's short range, but if he can get in close and start spraying fire and setting enemies ablaze, the kills just rack up.

The Demoman is a bit of a quandary - a self-described "black Scottish cyclops", he is equipped with two grenade launchers (one that launches regular grenades, one that launches remote-detonated "sticky" grenades that can be used as deterrents for enemies proceeding carelessly through doors) and an empty bottle as a melee weapon. The Heavy is perhaps the game's most recognizable character - a huge, Russian man armed with a minigun. Gameplay for the Heavy consists of firing or winding up the character's huge weapon, or on occasion using his backup shotgun or his mighty fists. The Engineer is one of the more intellect-oriented classes in the game; not adept at physical combat, the Engineer prefers to build gadgets to help his team. The devices that can be built are a sentry gun (an automatically firing turret that can be upgraded to three different levels of weaponry), a dispenser (which gives health and ammo), and a teleporter. All of the engineer's devices require metal to build or upgrade, which is gained by collecting ammo from fallen enemies. The Engineer's personality is laid-back, with a southern drawl more relaxed than the Soldier's.

The Medic is the main support unit for any team - with the use of his healing Medigun, the Medic is responsible for keeping his team alive. Furthermore, after healing enough, the Medic can use his Ubercharge ability to render himself and a target invulnerable for roughly ten seconds. The Medic has a German accent, perhaps a nod to the stereotypical Mad Doctor. Snipers are Australian Bush Rangers armed with high-powered rifles. These rifles charge up their power, but only when zoomed in; this encourages snipers to wait and time their shots, rather than using the sniper rifle as a really accurate close-combat weapon (as seen in Counter-Strike). Requiring reflexes and accuracy, the Sniper is a highly specialized class, and every map has windows looking out over a large battleground for the Sniper to fully use his abilities. Finally, the Spy is perhaps the most complex class. Capable of taking the appearance of an enemy unit (to allies, he appears to be wearing a paper mask with the target class' face drawn on it), the Spy must try his best to infiltrate the enemy and take them out - through backstabbing, sappers (which disable engineer tools), and good old-fashioned misdirection. As a backup, Spies can cloak themselves, useful for infiltrating and exiting the enemy base. While Spies cannot be easily detected, certain suspicious behaviors can be noted and so a Spy must try his best to blend in - for example, not charging the enemy base from his own base, where no regular soldier would be doing so.

These nine classes form the wildest, most madcap First Person Shooter in recent history. Set on six different stages (the development team states in the in-game commentary that more were considered, but playtesters noted that players usually only play maps that they really like over and over, for example De_Dust in Counter-Strike) with a Mad Scientist theme, players join either the BLU (Builder's League United) or RED (Reliable Excavation Demolition) teams. Both sides are fronts for secret corporations, and the maps revolve around capturing secret data (the equivalent of CTF) or important secret bases housing nuclear weapons or laser beams (the Control Point game type).

The graphics are the most noticable and unique new feature to the game. Using a cartoonish style and shading/lighting type, the characters and maps are designed to let the characters stand out and be identifiable by their color, class, and weapon (in that order). The result is fantastic - TF2's style is possibly the best use of a cartoonish style in a video game that I have seen. Each character is vibrantly alive and unique, a fact further fleshed out by their in-game taunts and sounds (many taunts activate automatically when certain conditions are met - for example, if a Scout kills a Heavy with his bat, there's a sound clip for that). A far cry from the mostly silent and serious setting of Team Fortress Classic, TF2 embraces the ridiculousness and outlandishness present in its gameplay, making light of combatants rushing headlong into their death (when killed, you get a screenshot of your killer, complete with arrows marking your body and, if you were killed by something explosive, any little parts that are nearby).

As a whole, this game is a blast. Its frantic gameplay, hilarious voice acting, and strategic simplicity make this a game for almost anyone to enjoy. There's nothing to dislike about this game - even the small map selection doesn't seem to matter because of how involved one becomes with the strategy used in each. This game is brilliant.

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